The Meeting-Final Evaluation

In making the short two minute film, a lot of pre-planning had to be done. This consisted of my group first considering the genre we wanted the film to be. Once we had decide on this genre, we worked on creating a shot list, outline script, an equipment list and to outline all the health and safety risks and how to deal with these if we encounter them. Overall, i think the planning stage was one of our weakest points as we had trouble deciding on a final idea as we had a variety of good ideas that we wanted to follow on but all we’re quite different from each other, which made the planning of our production hard to work on with no final idea. After a debate on which we liked, our final idea was based around a man who has a strong fear of the dark and shadows for all of his life and finally encounters the fear in the shadows is his darker self. Aside from the struggle of choice we had and a lack of detail on our shot list, most of the planning went smoothly after this struggle.

Once we had began the main production stage of the project, we expanded upon the detail of our shot list as we moved along the project. Once we began filming on the project, we discovered a small number of difficulties. One of these difficulties was that we had trouble securing a room that fitted our needs for the shoot, but after looking for a suitable room, we were able to find one that satisfied our needs, although it was rather small. This in turn, lead to some difficulty with lighting for a shot that we had planned to have behind the camera lighting all of what was in front of the camera to create the shadows effect on the wall. However, due to the small amount of space behind the camera, a light was not able to fit, which we worked on and were able to use the space underneath the camera and the tripod holding it up. We were able to adjust the stand on the light to be a smaller but suitable size to fit in the gap and get the lighting in the position we wished it to be, making the shot the way we wanted it to be. Another small hiccup we didn’t notice until we reached the post-production stage, where two shots looked more similar to each other than anticipated which made the cut between them look wrong. Apart from that, I believe the overall filming stage went well.

After the footage was recorded, we moved on to producing the audio we needed for the project. We decided to do this separately to the main footage filming as we didn’t like the background sounds that we had in the original footage we recorded. During this stage of production, we first recorded the voice over narration, this was done by the main actor in four stages, these four stages would then be added in at different points of the film. This narration was written by me so I thought a lot on how the narration would fit in with the overall film and if it would tell the story that the film is showing. No general problems occurred when recording but they had to be recorded in a few takes as the actor did mess up some lines, which wasn’t a big problem for us. We also recorded some of the sound effects and foley for the film. We only used a select few sound effects in the final film but we recorded a general range so that we could decide on what we needed when it came to editing. The general murmur of people that can be heard at the begging of the film was recorded in the main area of the college building so that it would pick up the noise of a general people talking to make the shot more authentic. We also recorded the sound of a door closing, a chair sliding and the typing on a keyboard to enhance the sounds of the film. All other assets were prepared by me. The music was simply made on a music editing app called MusicMatch and some of the sounds were also mixed on this app. Other sounds such as the heartbeat and a track of music was found on Youtube and included links to a website to download them for free use.

The final part of the project was the post-production stage. This section was mainly overlooked by one person, but input and feedback from the other two in the group was used throughout. The section began by importing all footage and audio assets into PremierPro. Once this had been done, the footage was added into the timeline and cut down to show only what was needed. For the majority of the footage, this was a simple process that required little effort to complete, Although some of the shots required more effort to edit than others. One of these is two shots which were similar to each other and as it cut between them, the cut didn’t look as clean as it should. There was no time that could be used to re-shoot this  shot, there was little that could be done reduce the roughness of the shots, especially with the little knowledge that we currently have of the software. This lead to a series of fades being used to hide the shot as much as possible, which didn’t leave the film the way we had originally planned it to be. The only other shots that required a large amount of editing to work were the shots were the main actor had to be duplicated to meet each other. Some input was made for the shots to make sure the shot ran smoothly. This shot was recorded twice with the actor coming in from both sides of the camera, without adjusting the cameras position at all. When it came to editing this footage, it was difficult to achieve this effect as the trouble mainly came from attempting to place the mask in a way that didn’t disrupt both shots and we were forced to remove the shadow of the actor on the wall. There was also another effect that had to be used on that shot and this was to correct the colours to make the shots blend as much as possible. This didn’t go as smoothly as we would have hoped but there wasn’t much more we could do with the little time and knowledge of software we had. When thinking about it after producing  the project, this effect would have been better made if we had filmed only one perspective in the room and using a green screen to shoot the other perspective and using colour correction to merge the two shots together to create one.

The audio was then added and this was a simple stage to do and only needed the decision of where the assets wanted to be placed as well as cutting them down to the size that we needed them to be. The effort that was needed most for this section was when we decided to blend some of the sound effects together to make the duration of the sound last longer than they were originally. This was to stretch the audio across the whole clip that it was needed to be on. From this point on, little more had to be done regarding the audio as we had it to the standards we wanted it to be. However, there is a section that can be noticed to have no audio other than the sounds of a keyboard being typed on. This means that  it feels as though the shot lacks another sound to accompany the one we had that really should have been there. We were not able to find a suitable sound before the deadline to fill this shot so it is left as it had been created.

After the deadline, we were given an extra three hours to make improvements to the short film we had created. We decided as a group to focus our improvements on the audio and a selection of the cuts we didn’t think we good enough for the final piece upon another inspection. The improvements to the audio started by with recording the ‘Shadow’s’ sounds and then finding some more audio assets suitable for the background. We split the group to work on different parts and I took on the roll of looking for the new audio assets. After an hour, I found audio clips I thought were suitable quiet easily and were free for all uses, to which I downloaded and sent to the main editing computer to be added to the final project.

Before adding in the audio, we worked on the cuts, transitions and the length of some clips to make the shots flow more smoothly and work together better. This editing resulted in the film being cut down to a final time of 2:14. This meant that we couldn’t fulfill the final requirements of a film time of at least three minutes, there was nothing that could be done about this.

When we finally implemented the new audio it was a simple procedure that only created one difficulty for us, which was to fit the tracks in without them overlapping and cutting parts of other audio tracks whilst doing this. This problem was easily dealt with despite taking a large amount of time.

In conclusion, I think the project ran smoothly and we were able to create an effective end product that meet most of the requirements that were set. I worked on my part of the production as effectively as I could and I think I worked well at the standard I did and the role I was taking on, as I completed all the tasks at hand quickly and efficiently.  As far as improvements are, I think we could have maybe made some small improvements to the overall filming and editing, but for a first go at creating a film and using the required equipment and software with little knowledge, this is nothing that can be majorly improved with the amount of knowledge we had at the time. In terms of working as a team, we all had our roles to play and at some times, we all had points where we lacked in our role our at just generally helping but we made up for this later. This said, we did have more arguments and disagreements than positive things but I think this was down to our team and how I don’t think we work well as a production team, as some want what they want rather than discussing with the team first. As a result of this, I will try not to work in this team again on the next project and work with someone that I think I will work better with.


Blog Post 5-Creating Final Product.


Prototype One

This was the first prototype I made of what the typical end product will look like. After I used Premier Pro to remove the green screen the from the background of the player, I opened this footage into After Effects and checked to see if the footage was working correctly and that the background had fully been removed to leave just the player. I found that some of the stand that the greenscreen was on had been shown whilst the footage was recorded and this showed in the footage I was working with. To remove this I tried to use a mask to cut it from the footage but this was unsuccessful as it could still be seen, although once I had positioned the player as I wanted him to be, the area that could be seen before was no longer visible as it was out of the main screen area. After this was completed I imported in the background I was going to use from the file it was in. This time lapse background I used had already been made into a video file so I simply imported the footage that was saved and moved it to the back of the player, this was then the main part of the prototype done. Another file I used was footage of the team logo that I wanted to use behind the player. This still had the greenscreen background so I first used the ultra-key tool in Premier Pro to remove this green as I had with the player. I then imported the footage with a transparent background into my After Effects project. I wanted this spinning logo to be behind the player footage so I moved the logo to the back of the player and re-sized it to be bigger than the player was. This was so the logo could still be seen despite the player being in front of it. The final step I took was to add in the players name, position and number. I decided to create this in an unusual format with some text being bigger than others. I achieved this by adding in three text fields, each saying the particular text I wanted. I wanted the players name fit in the space between the edge of the screen and the player so I enlarged the text to the size that best fitted to what I wanted, this being 131 pixels big, and moved it into position. Then I changed the text font to Agency FB as this was a good thick font to use that will show on the screen at the grounds, and this is the font I used for all the text I inserted. I also changed the colour of the font to the same white as what is used on the logo I imported as I felt this would be the correct colour to use so that the colours match each other. I did this by using the eyedropper tool and clicking the white colour of the logo to change it. I did the same to the position text that I placed underneath the player name although I adjusted the size of the text so that it was the same length as the player name was from each end, this meant that the position text was of a size 131 pixels, the same as the player name size. I decided that there was little room for the player number to go so I decided to change things around slightly. I inserted the text I wanted and changed the colour to the same red as on the logo by using the eyedropper tool. I then made the text a bigger size to the other pieces of text I used. I found that it would be good to have the player number at a size of 489 pixels so that it would be visible even when placed behind the other pieces of text. Once I had positioned this to the center of the two pieces of text, I adjusted the opacity to 81% so that it was slightly faded, making the background more visible and the other text stand out more. I then decided to add some effects to these pieces of text. I made the player name scale in from the sky of the background by using the scale tool in the transform section of the text settings and used key frames to make the text grow in. I then made the player position spiral in using the rotation tool in the text transform settings, adding two key frames and setting the degrees to 0 on the first key frame and 360 on the last one. I also used the scale tool again to make the text grow from a size of 0 to the size I originally made it. For the final piece of text, I used the position tool to insert two key frames to the player number, making it move from a position out of the frame to the position I originally had it, making it fly in from the left side of the screen.Once I had done these steps, I had completed the first variant prototype for the end product, and so I exported the project as wmv files in both 1800X1080p and the required 640X384p quality’s.


Prototype Two

For this prototype, I copied the file in the folder to make another copy of this file and opened it. I kept the Player, Logo and text all the same sizes and positions but removed the background i had originally used. By right-clicking in the timeline box and selecting New and then Solid, I added in a white solid background to the prototype and set it as the background. After this, I was able to use the Rectangle shape tool to add in 4 equal sized rectangles each with the same size gap between them. I then changed these 4 rectangles to the a red colour that i used on the logo with the eyedropper tool and moved these to the background. This made the background become the colours that are the colours of the team. As the background was black and white, I had to change the text colour to something different so that it would show up. After looking through the colour selectors, I found two colours that stood out from the colour of the background. I changed the Player name and Position to a light grey colour as this stood out from both the red and the white. I then changed the player number to Black as this allowed the number to stand out from the background and also be able to allow the text to be readable. I then used the opacity tool again to set it to 90% so it was slightly see through and not a strong black colour. I left the text static and without effects and exported this to the same wmv file format and sizes as on the first prototype.


Prototype Three

For the third and final prototype, I simply made another copy of the file and opened it once more. Everything was set the way I wanted it to be so I simply switched the effects on the text. I made the player number scale and spiral in from the bottom left using the key frames and setting the degrees and size accordingly. I then made the player name scale in from the top left using key frames to adjust the size, making it grow over a few seconds. I finally used position tool to make the player position move onto the screen from the bottom and be positioned in its original place using key frames and moving the text from one spot to the other. Then finally exported this prototype as a wmv file and in the same quality as before.


Choosing The Final Prototype

Choosing the prototype NOTES

As a group, we came together to decide on the prototypes that would be sent off to the football team so they could decide which ones they liked. To decide,we watched through all that had been created and came together to make notes on which we liked. In our notes, we said what we liked about them and what we though could be improved and then sent them by email to the team to see what we had made and make a decision on the final product.


Final Product

Once the response had been received from the people at the football club, it appeared that the things we had created weren’t suitable for their screen at the ground, so didn’t fit the purpose. As a help to us all, they sent us a template of how they thought they could appropriately use the videos on their screen. Once we had this template, we were able to quickly create the final products to a professional standard.

First, using premier Pro, I imported the footage of the footballers we already had. I then used a mask to circle the footballer, removing all excess footage from the video. I then keyed out the green screen using the ultra key tool and clicking on the darkest part of the screen. This left the background of the player blank and just him in shot. I then opened a pre-made After Effects project as a template and added in the player footage i created and moved it to the place where the old player had been, then changed the text to match the information needed. I finally added in the sponsors logo and this was done. I then exported the video to the correct dimensions and files.

I then made another copy of the aftereffects file I created and changed the images and information to match the second player I created for, making it quick and easy to create a second player and export it to the same dimensions that were needed.

The Meeting Final Idea


A kid with a fear of the dark and has had it for many years always feels eyes on him in the shadows. He feels the eyes everywhere the shadows are and they are always following him. Whilst he’s working late in college, He feels the eyes coming from all shadows of the room. The lights flicker and all light leaves the room, plunging him into darkness. He panics and feels the shadows coming closer, the eyes moving behind him, stabbing his back like daggers, The breath of the shadow down his neck. He stands, paralysed with fear as the shadow takes one final breath before they both look eye to eye, and he sees that the shadow is actually the dark side of him.

The Meeting Project-Individual Ideas


This is my first individual idea that I came up with for this project.

There is a young man who has been mute since birth and is always getting bullied for being the geeky and quiet kid that he is and every time he gets more upset and falls in to a state of depression after a while. After a while of staying in the depressed state without being able to tell anybody about it and as the bullying picks up more and more, he decides its time to end it all. After setting his goodbyes to send to the few people who mean something to him after he’s gone, he sets out to the quiet room he planned on the third floor of a building that no one uses at lunch time. Once up their, he sits alone and waits as he planned. Once the time had come, he began to start the way he wanted to end, by using his favourite scarf to finish him. As he sit there with the scarf around his neck, one of his close friends had received the message earlier than scheduled and ran in to him. They pull the scarf from him as tears fall from his eyes and they keep him in his arms to comfort him.

This is my initial idea that contains little or no dialogue at all. This means that the video footage will be the only thing that describes the thoughts and feelings of the character as he goes through his problem. I do realise that this is a dark idea with a mature theme but i think this will be effective and dramatic, whilst working as a serious message about depression, bullying and suicide in the end.

This is my second individual idea that i came up with.

A kid with a fear of the dark and has had it for many years always feels eyes on him in the shadows. He feels the eyes everywhere the shadows are and they are always following him. Whilst he’s working late in college, He feels the eyes coming from all shadows of the room. The lights flicker and all light leaves the room, plunging him into darkness. He panics and feels the shadows coming closer, the eyes moving behind him, stabbing his back like daggers, The breath of the shadow down his neck. He stands, paralysed with fear as the shadow takes one final breath before they both look eye to eye, and he sees that the shadow is actually the dark side of him.

Conclusion and side note.

Most ideas and plots i write contain this mature and dark themes as these are what i find are the most interesting themes to write about, especially when they deal with different issues affecting society in the world. I also have many other ideas that revolve around the theme of darkness and shadows as this is something i find interesting to write about. I do also write more happy but still dark themes sometimes.

Using Examples Of Shot Sizes And Compositions

Within the Media Industry, shot sizes and composition play a big part in the way the video or photo works. The framing of objects or people can vary depending on the shot size that is in motion. Our task was to show our understanding of the many  type of shot sizes that were possible in the media world and, as a group, we created a guide displaying examples and explanations of six of the shot sizes there is. These shots are the medium shot, long shot, two shot, high angle shot, extreme close up and the over the shoulder shot.

To show off these shots, we came up with the idea of doing a guide to show our understanding of the shots in visual form. We thought it would be easiest to first film the shots of the presenter giving the explanations of each shot before we filmed the examples of each effect at different times. Once we had the recording we put it into post production and edited the footage together to place the explanations with the visual examples. We decided to put the example footage over the explanations so that whilst the shot was being explained, the viewer has a visual example to look at to make sure they understand what the explanation means. With these visual examples, we added a comedic element to keep the audience interested in the video as they would be bored just listening to the audio and seeing boring examples.

For this production, we didn’t make any major plans as it was a last minute decision to make something simple but effective. Our planning that we made was a basic outline of the shots we would be describing and how we were going to show these shots to the audience. Once we had decided on these two factors, we started to film and just worked with what we could think of using the small plan we had made as a prompt for what we were going to do.

We decide it would be easiest to first film the description being read by the presenter of the video and then this would allow us to move the camera around to film the shot size examples. This would mean that in Post-Production we could edit the clips to the correct time we want them and then overlay the footage of the shot size examples over the footage of the descriptions, to give the descriptions an example to be shown, which was a fairly simple process.

I think our strengths were that together as the group of three, we were able to work well as a team and we were able to complete the work in a fast paced time. We all had our own individual job and we all featured on the video. We also all had a say in the way the production was made and edited and we’re happy with the end result.

I think we could improve by maybe having made more planning before we set off to film the project, which would mean that we could have made a more creative piece of work. Also I think that we could have edited the footage little better, using transitions to swap between each piece of footage so it didn’t skip from one piece of footage to the next, as can be seen in the video, but also add text to display the shot name to the audience.

In conclusion, I think that, although this piece of work is simple and lacks in a creative flare, it is effective and still keeps the viewers attention because it shows our understanding of the shot sizes and not the creativity that could mean that we show less of our knowledge of shot sizes in action. We made a simple but humorous and descriptive piece of work that gave a clear understanding of our knowledge on the topic.

Research Of In Camera Effects- The Hipster Mexican Vine

Screen Shot 2015-09-21 at 11.02.21

This finished product was an introduction to the use of the cameras and how they work. We created a Vine to test our newly learned skills on the cameras and also of the in camera effects we had learnt.

In this vine, it starts off with two characters talking where one asks about the Hipster Mexican and the other doesn’t understand and the Hipster Mexican appears behind them as they slowly turn to him with scared expressions.

The in camera effect was purely the camera being stopped half way through and the two actors staying frozen whilst the Mexican moves in behind them to then carry on the recording to give the illusion that the Hipster Mexican had magically appeared out of nowhere behind them.

On the finished product, we made some last minute edits. We altered the colour of the video for the first part to black and white, this made the video seem like one of the old style silent movies as the audio wouldn’t work on the video, resulting in us adding captions to subtitle the speech that the video shows but isn’t able to be heard. We also removed the black and white filter and raised the contrast on the second part of the video so it had a different effect on the viewer than the first part did. We then added two different styles of music over the top of the video. The first music sounds more causal and normal whilst the second music is more up beat to show the Hipster Mexicans appereance.

As a team we all made a contribution to the making of the video. As well as the acting by 3 people and camera work by one person, we all made an effort in the decisions on the final editing, making sure we all liked how the video was edited. We worked together well and made sure we were all comfortable working together with the style we were using. We were able to show our understanding of in camera effects as a team and also we were able to show our first signs of out creative abilities.

Research Of In Camera Effect And Zach King Vines.

Forced Perspective

Forced-Perspective-Photography-2.jpg.pagespeed.ce.dBGMEcCnVJ Setting-up-Humvee-2-6.16.9

Forced Perspective is an optical illusion that can make an object appear closer, bigger, smaller and further away than it really is. This technique is used to give the illusion that something far away, such as a plane in the sky, can be held or grabbed by something closer to the camera so that it appears smaller than it was original seen. Another example of this would be if something such as an object was closer to the camera lens and something such as a person was far away to give the illusion the small object was larger than the opposing person or object that was further away. To make this illusion, it requires a deep depth of field and a wider lens.

This vine uses Forced Perspective as well as Stop Motion to make the illusion that the cloud is edible.

This is used in the vine as the cloud is far away but he grabs a piece of it and eats it, making it appear closer to the person rather than the real distance it is. Using this technique allows for the illusion of the cloud being within reach so that it can be picked off and eaten. Stop Motion is used so that the cloud can be in his hand and then be eaten. This is done by pausing the camera at the point where he grabs it and then the person would stay in the same position whilst someone else hands him the part of the cloud. After this, the camera is played once again so that it appears he has grabbed the cloud and it is now in his hand to eat. The part of the cloud that is taken is then edited out and appears to be gone, all three techniques creating the illusion that the part of the cloud has been taken from the rest and eaten by the person.

Shot Sizes And Composition.


Within the Media Industry, shot sizes and composition play a big part in the way the video or photo works. The framing of objects or people can vary depending on the shot size that is in motion.

If the camera is placed extremely close to the object or person to show just one part, such as close to the eyes, then this is called an Extreme Close Up [ECU]. This shot allows the viewer to see detail of an object or person to show emotion or a reflection of the surrounding area or people.

If the object or head of the person fills the shot, then it is a close up[CU]. This is generally used as a way to show emotion on the persons face or show a specific object close up to the camera to show detail, thoughts and feelings.

If the person or object is show from waist height upwards and some of the background is visible, then this is a Medium Shot. This shot is usually used to show the object or person showing detail of emotion or thought as well as giving the viewer a shot of the background so they can understand why the person or object is in this way.

If the character is visible from the knees to head, this is a Medium Long Shot [MLS]. These are usually used to show a large amount of the background whilst keeping the focus on the characters actions.

A Long Shot [LS] shows a large or all amount of a subject, usually a character, from head to toe. This also shows most of the surroundings in the background to coinside with the characters actions.

An Extreme Long Shot [ELS] is used to show a character or objects place but with more of the background than the person or object. This shot can also be used as an establishing shot to set the surroundings for which the scene is set in.

A Wide Shot [WS] is often captured with a wide angle lens and is usually used as an establishing shot in a scene, usually at the start of the film. The point of this shot is to show all of the subject’s surroundings.

An Overhead Shot [OH] is where the camera will be directly above the object or character to show what they are doing, giving a birds eye view of the action.

A Point Of View Shot [POV] is used to show what the character is seeing, giving the view that you as the audience are in the characters shoes looking at what they are.

A High Angle Shot [H/A] is were the camera is facing down on a character or object, potentially to make them look powerless or vulnerable. This works well with children as this shot can make them seem vulnerable as a character.

Subsequently, a Low Angle Shot [L/A] is where the camera is facing up at a character or object, making them seem more powerful over other things. This works well at the start of superhero movies as they get their power because it shows them as no longer being a normal human and them having powerful superpowers.

An Over The Shoulder Shot [OTS] is where the camera is placed to look over one characters shoulder at another character. This is usual used during a conversation and is always a Medium Close Up of one character plus has the person in the foregrounds back, shoulders and head.

Finally, a Deep Shot [DS] is when an object or person is usually in the foreground and something else is in the background. This shot usually uses a focus effect, as the shot starts, the camera will focus on the thing in the foreground and the background will blur and then the thing in the background will focus and the foreground will blur.